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Nomnoml language preview

1. Request path

an actor, a service, and a database
horizon-dark
#direction: right
#stroke: #33322E

[<actor> Customer] -> [Web]
[Web] -> [API|checkout(); refund()]
[API] -:> [<database> Orders]
atom-one-dark
#direction: right
#stroke: #33322E

[<actor> Customer] -> [Web]
[Web] -> [API|checkout(); refund()]
[API] -:> [<database> Orders]
github-dark
#direction: right
#stroke: #33322E

[<actor> Customer] -> [Web]
[Web] -> [API|checkout(); refund()]
[API] -:> [<database> Orders]
dracula
#direction: right
#stroke: #33322E

[<actor> Customer] -> [Web]
[Web] -> [API|checkout(); refund()]
[API] -:> [<database> Orders]
nord
#direction: right
#stroke: #33322E

[<actor> Customer] -> [Web]
[Web] -> [API|checkout(); refund()]
[API] -:> [<database> Orders]
github
#direction: right
#stroke: #33322E

[<actor> Customer] -> [Web]
[Web] -> [API|checkout(); refund()]
[API] -:> [<database> Orders]

2. Decorator pattern

a frame with generalization arrows
horizon-dark
#direction: down
[<frame> Decorator pattern|
  [<abstract> Component||+ operation()]
  [Decorator|- next: Component|+ operation()]
  [Decorator]<:-[Component]
  [ConcreteDecorator|- state|+ operation()]
  [ConcreteDecorator]<:-[Decorator]
]
atom-one-dark
#direction: down
[<frame> Decorator pattern|
  [<abstract> Component||+ operation()]
  [Decorator|- next: Component|+ operation()]
  [Decorator]<:-[Component]
  [ConcreteDecorator|- state|+ operation()]
  [ConcreteDecorator]<:-[Decorator]
]
github-dark
#direction: down
[<frame> Decorator pattern|
  [<abstract> Component||+ operation()]
  [Decorator|- next: Component|+ operation()]
  [Decorator]<:-[Component]
  [ConcreteDecorator|- state|+ operation()]
  [ConcreteDecorator]<:-[Decorator]
]
dracula
#direction: down
[<frame> Decorator pattern|
  [<abstract> Component||+ operation()]
  [Decorator|- next: Component|+ operation()]
  [Decorator]<:-[Component]
  [ConcreteDecorator|- state|+ operation()]
  [ConcreteDecorator]<:-[Decorator]
]
nord
#direction: down
[<frame> Decorator pattern|
  [<abstract> Component||+ operation()]
  [Decorator|- next: Component|+ operation()]
  [Decorator]<:-[Component]
  [ConcreteDecorator|- state|+ operation()]
  [ConcreteDecorator]<:-[Decorator]
]
github
#direction: down
[<frame> Decorator pattern|
  [<abstract> Component||+ operation()]
  [Decorator|- next: Component|+ operation()]
  [Decorator]<:-[Component]
  [ConcreteDecorator|- state|+ operation()]
  [ConcreteDecorator]<:-[Decorator]
]

3. Pirate and ship

compartments, a range, and implementation
horizon-dark
[Pirate|eyeCount: Int|raid(); pillage()|
  [beard]--[parrot]
  [beard]-:>[foul mouth]
]

[<abstract> Marauder]<:--[Pirate]
[Pirate]- 0..1 [Ship]
atom-one-dark
[Pirate|eyeCount: Int|raid(); pillage()|
  [beard]--[parrot]
  [beard]-:>[foul mouth]
]

[<abstract> Marauder]<:--[Pirate]
[Pirate]- 0..1 [Ship]
github-dark
[Pirate|eyeCount: Int|raid(); pillage()|
  [beard]--[parrot]
  [beard]-:>[foul mouth]
]

[<abstract> Marauder]<:--[Pirate]
[Pirate]- 0..1 [Ship]
dracula
[Pirate|eyeCount: Int|raid(); pillage()|
  [beard]--[parrot]
  [beard]-:>[foul mouth]
]

[<abstract> Marauder]<:--[Pirate]
[Pirate]- 0..1 [Ship]
nord
[Pirate|eyeCount: Int|raid(); pillage()|
  [beard]--[parrot]
  [beard]-:>[foul mouth]
]

[<abstract> Marauder]<:--[Pirate]
[Pirate]- 0..1 [Ship]
github
[Pirate|eyeCount: Int|raid(); pillage()|
  [beard]--[parrot]
  [beard]-:>[foul mouth]
]

[<abstract> Marauder]<:--[Pirate]
[Pirate]- 0..1 [Ship]